42 cards found.

Ambush Commander

Creature Elf   2 / 2   {3}{G}{G} (5)

Forests you control are 1/1 green Elf creatures that are still lands.
{1}{G}, Sacrifice an Elf: Target creature gets +3/+3 until end of turn.



Color Identity: G,Green

Ambush Commander

Creature Elf   2 / 2   {3}{G}{G} (5)

Forests you control are 1/1 green Elf creatures that are still lands.
{1}{G}, Sacrifice an Elf: Target creature gets +3/+3 until end of turn.



Color Identity: G,Green
Printings:
Duel Decks Anthology: Elves vs. Goblins ()

Foreign Names:

Formats:

Ambush Commander

Creature Elf   2 / 2   {3}{G}{G} (5)

Forests you control are 1/1 green Elf creatures that are still lands.
{1}{G}, Sacrifice an Elf: Target creature gets +3/+3 until end of turn.



Color Identity: G,Green
Printings:
Duel Decks: Elves vs. Goblins ()

Foreign Names:

Formats:

Ambush Commander

Creature Elf   2 / 2   {3}{G}{G} (5)

Forests you control are 1/1 green Elf creatures that are still lands.
{1}{G}, Sacrifice an Elf: Target creature gets +3/+3 until end of turn.



Color Identity: G,Green
Printings:
Duel Decks Anthology: Elves vs. Goblins ()

Foreign Names:

Formats:

Ambush Commander

Creature Elf   2 / 2   {3}{G}{G} (5)

Forests you control are 1/1 green Elf creatures that are still lands.
{1}{G}, Sacrifice an Elf: Target creature gets +3/+3 until end of turn.



Color Identity: G,Green
Printings:
Duel Decks Anthology: Elves vs. Goblins ()

Foreign Names:

Formats:

Ambush Commander

Creature Elf   2 / 2   {3}{G}{G} (5)

Forests you control are 1/1 green Elf creatures that are still lands.
{1}{G}, Sacrifice an Elf: Target creature gets +3/+3 until end of turn.



Color Identity: G,Green
Printings:
Duel Decks: Elves vs. Goblins ()

Foreign Names:

Formats:

Ashenmoor Cohort

Creature Elemental Warrior   4 / 3   {5}{B} (6)

Ashenmoor Cohort gets +1/+1 as long as you control another black creature.
"None will concede a place for us in this world. If it is not for us, neither shall it be for them. We rest not until they choke in its cold ashes."
—Illulia of Nighthearth



Color Identity: B,Black
Printings:
Shadowmoor ()

Foreign Names:

Formats:

Ashenmoor Cohort

Creature Elemental Warrior   4 / 3   {5}{B} (6)

Ashenmoor Cohort gets +1/+1 as long as you control another black creature.



Color Identity: B,Black
Printings:
Shadowmoor ()

Foreign Names:

Formats:

Baru, Fist of Krosa

Legendary Creature Human Druid   4 / 4   {3}{G}{G} (5)

Whenever a Forest enters the battlefield, green creatures you control get +1/+1 and gain trample until end of turn.
Grandeur — Discard another card named Baru, Fist of Krosa: Create an X/X green Wurm creature token, where X is the number of lands you control.



Color Identity: G,Green
Printings:
Future Sight ()

Foreign Names:

Formats:

Baru, Fist of Krosa

Legendary Creature Human Druid   4 / 4   {3}{G}{G} (5)

Whenever a Forest enters the battlefield, green creatures you control get +1/+1 and gain trample until end of turn.
Grandeur — Discard another card named Baru, Fist of Krosa: Create an X/X green Wurm creature token, where X is the number of lands you control.



Color Identity: G,Green
Printings:
Future Sight ()

Foreign Names:

Formats:

Bloodshot Trainee

Creature Goblin Warrior   2 / 3   {3}{R} (4)

{t}: Bloodshot Trainee deals 4 damage to target creature. Activate this ability only if Bloodshot Trainee's power is 4 or greater.
"Hrrngh! Someday I'm going to hurl this . . . er . . . roll this . . . hrrngh . . . nudge this boulder right down a cliff."



Color Identity: R,Red
Printings:
Future Sight ()

Foreign Names:

Formats:

Bloodshot Trainee

Creature Goblin Warrior   2 / 3   {3}{R} (4)

{t}: Bloodshot Trainee deals 4 damage to target creature. Activate this ability only if Bloodshot Trainee's power is 4 or greater.



Color Identity: R,Red
Printings:
Future Sight ()

Foreign Names:

Formats:

Boggart Ram-Gang

Creature Goblin Warrior   3 / 3   {R/G}{R/G}{R/G} (3)

Haste
Wither (This deals damage to creatures in the form of -1/-1 counters.)
"We're going to need a bigger gate." —Bowen, Barrenton guardcaptain



Color Identity: G,R,Red,Green

Boggart Ram-Gang

Creature Goblin Warrior   3 / 3   {R/G}{R/G}{R/G} (3)

Haste
Wither (This deals damage to creatures in the form of -1/-1 counters.)



Color Identity: G,R,Red,Green

Boggart Ram-Gang

Creature Goblin Warrior   3 / 3   {R/G}{R/G}{R/G} (3)

Haste
Wither (This deals damage to creatures in the form of -1/-1 counters.)



Color Identity: G,R,Red,Green

Elvish Visionary

Creature Elf Shaman   1 / 1   {1}{G} (2)

When Elvish Visionary enters the battlefield, draw a card.
Before any major undertaking, a Cylian elf seeks the guidance of a visionary to learn the will of the gargantuan ancients.



Color Identity: G,Green



Hollowsage

Creature Merfolk Wizard   2 / 2   {3}{B} (4)

Whenever Hollowsage becomes untapped, you may have target player discard a card.
Dreams of dark nights to come are said to stir in the minds of scheming hollowsages.



Color Identity: B,Black
Printings:
Shadowmoor ()

Foreign Names:

Formats:

Hollowsage

Creature Merfolk Wizard   2 / 2   {3}{B} (4)

Whenever Hollowsage becomes untapped, you may have target player discard a card.



Color Identity: B,Black
Printings:
Shadowmoor ()

Foreign Names:

Formats:

No results found.
Bummer

42 cards found.